Following the events of Realms’ Anchor: Contact, the bloodied Marines of Charlie Company (the C-monster) are on the run from a mysterious and powerful foe. As they push deeper through unfriendly territory, their efforts to reconnect with Fleet are met with frustration. New threats emerge from within and without, stretching the limits of their operational capabilities. And sanity. When it becomes apparent that escape is not an option against an enemy who now has the home-field advantage, only one question remains:
Who wants it more?